"The Dancing Witch invites you inside with a gentle outstretched hand. Pomanders, potions, poisons, and more await you inside."

    Servers: Crystal, Mateus
    Main Location: Empyreum ward 7, Plot 32

    Join our Discord by clicking the icon below!

    Lifemend Rite Preparations

    "Can you hear my prayer....?"

    Join us in preparation for the Lifemend Rite!
    July 25th 7pm EST
    Click the image above for more info!

    Interested in joining Wychwood as part of our FC or venue?We pride ourselves on the community we've built not only within the venue itself, but FFXIV as a whole.
    Our sole focus is on creating stories within the venue, fc, and affiliate communities as well as helping promote the stories of others and further connections through rp.
    We are looking for story driven members, those interested in our themes and who would love to be part of these growing stories. Upholding our lore, pushing out hooks, and lending a helping hand where needed!If you think you would make a good fit for Wychwood, feel free to reach out to Tatiana Ainsworth with a whisper, ask in our discord, or fill out an application here!

    Application


    II. Leves
    Wychwood will always be in need of a helping hand. From gathering materials, to assisting with strange tasks, if you're feeling up to the task and looking for a little more rp, our staff will be available to send you on quests! Who knows? Maybe there's a reward in it for you.
    III. Open Affiliates
    Wychwood is always happy to collab with others! From attending open world rps, to assisting in other venue endeavors, We're always happy to make a collaborative effort and expand on rp with others.

    ✧ Potions and Poisons
    A combination of herbalism and alchemical reactions produces potent potions to mend not only the body but the mind as well. Curing all matter of ailment. These are often infused within food and drinks at wychwood! Potions may also be custom ordered for specific treatment, if inquired, potent poisons may also be dealt.
    ✧ Pomanders
    A curious new item, spells and aether locked away within clay and glass vessels. Can't use aether or want a safety net to cover you in time of need? A pomander may be just what you're looking for.
    ✧ Consultations and Totentanz
    Lady Ainsworth is often seen in the shoppe consulting and dealing out information to guests who request her attention. Be it for things involving the strange and surreal, or for emotional issues relating to Ba'als. If you're in need of her, simply say the word. And... Take a moment to rest before being seen.

    Potions


    ✦ Adventurer's Supply Kit
    Healing potions, aether restoratives, ailment cures. This kit is fully customizable and provides just about anything you may need.
    ✦ Whisperwine
    A sleep aid made from a curious algae. Only a drop is needed to cover the patient in a veil of sleep. Be warned, taking more than recommended may have consequences.
    ✦Wanderer's Blood
    A tonic made using Oschon Roselles from a unique Isle. This unsettling red tonic can cure most swelling, inflamation, and pain. Noted to cure anything from gout to bunions.
    ✦ Schade
    Lost but not forgotten, be it a person or object; you're in need of help finding something. This potion gives a slight claircognizance for a short amount of time. Smells of Citrus and Mint, this bright colored potion is hard to miss with it's strong fizzy flavor

    Poisons


    ✦ Orochi Poison
    A potent venom taken from the fangs of a revered giant snake of the Far East. The Orochi's venom can be applied to weapons or other chemical compounds
    Side effects include: Fever, slurred speech, blurry vision, loss of control of limbs, vomitting, swelling of tongue, increased heart rate, unusual possessiveness✦ Truth Serum
    A minor poison that let's the truth slip by for those who aren't careful enough to take note of the liquid in their drink. A little Alcoholic, made from over fermented Mun-Tuy beans.
    ✦ Laughing Coffin
    A grotesque, unstable poison brewed from Thavnairian blister pods and diluted gigas ichor, suspended in a syrupy, iridescent liquid. Upon ingestion (or even skin contact in high doses), the victim is overcome with uncontrollable laughter: piercing, gasping, body-wracking hysterics that escalate until they collapse from exhaustion, asphyxiation… or worse!
    Symptoms: Insuppressible laughter, loss of bodily control, muscle spasms, eventual blackouts or choking.

    General Goods


    ✦ Grimoires✦ Aetherial Inks✦ Dressed Candles


    ✦ Herbs and Alchemical Materials✦✦

    Pomanders are a curious item often found within old enchanted ruins that have a special aetherical ward upon entering inside them. These items are often glass, clay, or metallic vessels that hold spells or small amounts of aether. Some may even contain minute curses.Through the help of a trusted friend and co-worker, Tatiana has followed a recipe to make a proto-type pomander! Disclaimer: Not all pomanders will work as intended, and it is advised to use them carefully!


    Pomanders

    ✦ Aegis Bloom
    A radiant burst of shielding magick surrounds the user in a small radius, deflecting blows and dulling incoming harm. Perfect for those who like their drama with a touch of defense.
    ✦ Tidecaller’s Sight
    A fleeting glimpse into the Aetherial Sea. Grants the user aethersight ability to perceive the flow of aether, wards, and enchantments for about a quarter bell. Be careful what you choose to see.
    ✦ Wings of Zephyr
    Crush this pomander, and aetherial wings burst from your back, carrying you aloft. Soar through air like a verse in song—but only for a quarter bell. Gravity waits patiently.

    ✦ Impish Trick
    The nearest soul to this pomander upon use is transformed into an imp, a succubus, a monster of peculiar design. A mischievous prank, and a drastic measure when in need. Note: It’s reversible.
    ✦ Masque of the Mirage
    Shatter the vessel and veil yourself in illusion. A potent glamour cloaks your form for ten minutes, allowing passage unseen or unbothered. For spies, lovers, or those who simply want to disappear.
    ✦ Calmwarden’s Grace
    A wash of tranquil aether soothes rage, fear, or panic—whether mortal or Voidsent. Crafted from Tatiana’s own ritual blend. Let stillness speak louder than fury.


    Mundane Pomanders

    ✦ Rolanberry Soleil
    Rolanberry and vanilla, tart and sweet. Summertime in a bottle—perfect for lifting the spirit or scenting your room with joy. Guaranteed to brighten a day.
    ✦ Sunseeker’s Courage
    A warm, citrusy infusion with sun-kissed blood orange rinds from Eastern La Noscea. The scent is bold, zesty, and carries energizing notes said to revive motivation and courage in those facing a challenge.
    ✦ Verdant Cedarshade
    Distilled from aged cedarwood found deep in the Twelveswood, this pomander carries the scent of mossy earth and ancient glades, used by conjurers and wood wardens for grounding rituals and protection. Its calm, steady aroma helps clear the mind and settle turbulent spirits. Can also be used as a basic bug repellent.

    ✦ Autumn Hearth
    A warm blend of apple, pumpkin, and spice. The scent of harvest, hearthfires, and everything good about being home. No magic. Just memory.
    ✦ Citrine Veil
    The clean, sharp scent of sun-dried lemon and bitter orange. Clears the air and the mind—especially helpful in times of tension or anxiety. A pomander of clarity, with no spells attached.

    Pomander commissions
    Pommanders were not only made for magick, they began as scented perfumes! Commissions for specific spells or perfumes may be placed at the front counter with the resident alchemist!

    Totentanz dancing is a unique Radz-at-hanz form of dance and combat that focuses on a different kind of aetherical energy. This energy is known to most researchers as of late as "Dynamis". An energy that is based around emotions and thought. Depending on a person's state of mind, they could very easily become possessed of or become a monster.
    The purpose of these dances serve not only as a combative technique, but as a way to purge the body and soul of these tainted dynamis energies. At request, and proceeding proper evaluations, dancers will perform in order to remove said energies and upon bringing them forth in a monsterous form, combat will take place to get rid of them.
    RP Combat
    These events will take place off hours to the venue, to allow for better story experience! Not everything is solved in one fell swing, and events may be drawn out however long you'd like to create an investigative and ritualistic story.
    How does RP Combat work?
    RP combat follows a simply borrowed system for Levequests based off of /random dice rolls! You are not locked to specific 'job' roles, and may emote freely as any class! The only difference we use in the system is Wychwood tends to impliment a 'Roll first' environment, to allow for people to get as creative or silly as they'd like with their emotes! HP thresholds in combat are subject to change based on number of participants.

    Ba'als

    Lords and Ladies of Pathos

    Ba'al; Noun; A 'lord' or 'owner' presiding over specific domains in energy known as 'Dynamis'.


    On the subject of emotions; "Pathos And Dynamic Energy; Chapter 8, section 2.51; Lords And Ladies Of Pathos" Written by Tatiana Ainsworth. The quill clinks against the inkwell as it comes to rest. The Dancing Witch reading over her work.

    What Is A Ba'al?
    Ba'als are demons who serve under higher classed entities known as 'Blasphemies'. Their purpose remains to be seen in full, save they exist solely to feast upon the emotions of others, and sway the humane form to change in drastic measures. Often associated with negative emotions, Ba'als reside over a wide range of emotional reactions. Fear, joy, pain, love. If it can be felt, a Ba'al will certainly be drawn to the location.
    Often found within areas where higher populations reside, Ba'als, which from here on out shall be referred to as demons¹; may afflict singular targets or larger groups. Spreading influence and changing the behaviors of their victims to suite that of domain they are ruling.Example: A man is overcome with anger. Rather than the emotion working itself out over time, a demon comes in to play and whispers below the skin to further incite the feeling. The anger turns to rage that lasts a day, two days, three-- growing more volatile as the days go on. Eventually, the victim loses control of their actions. Body moving in strange and uncontrolled ways, acting out in fits that may in course turn violent, harmful to self and others. This is the second stage of affliction known as the 'Totentanz' and is a telltale sign that the victim is nearing the end of their rope.Ba'al Hierarchy
    There are three ranks of demons in which Ba'als are categorized. From higher to lower rung, Ba'als rank as follows;
    Blasphemies > Ba'als > Terminus
    Not to account for neighbors², in which they reside over an adjacent domain.Blasphemies are thus named for the apparent offense against the image of gods, holding sway over a specific realm of emotion, and thus employing Ba'als to spread their influence in full to victims who are easily overwhelmed. Turning them into lesser demons known as 'Terminus' from which there is no known salvation save merciful death.The Lords and Ladies of Pathos rank fifteen in number all together, and while they may be defeated, will always find way to return. existing so long as there is emotion. They may be exorcised via a mix of ceremonial dance and prayer; a combination of step and arcane incantation known as the "Kriegstanz" to which the nature of it's spellwork is well gate-kept, often disguised nowadays as simple performances.Simple rules must be followed when dealing with a Ba'al.
    - Never let your emotions get the better of you
    -Stay focused and unwavering in your steps
    - Never face a Ba'al alone.

    Emotions

    Tatiana carries with her a crystal that changes color based on the emotion that is most prevelant at the time, and shines brighter the closer she gets to the source of said emotion. If you wish to have your emotions displayed; or to take place in an rp involving a Ba'al, simply send a tell or a whisper!

    The System:

    The Flow:

    1. Combat begins. The DM decides who goes first (via rolls or story-relevant choice.) For the sake of this example, we'll say players go first.2. Players roll with /random at the start of their turn, THEN after the GM tally's the score, players will get to emote.
    Every character has two actions per turn of combat.
    Available actions are:
    - ATTACK: Deal damage based on the roll + chart.
    - SUPPORT: Add to your roll or someone else's by the amount specified by roll + chart.
    - HEAL: Restore someone's HP based on roll + chart.
    - DEFENSE: Absorb an amount of damage either on yourself or for another based on roll + chart.
    - LIMIT BREAK: One bar of LB is accrued every 3 rounds. Each individual has their own limit break. Costs one action and considered an automatic success. Anyone can choose to cast any LB type so long as they can write it in a way that makes sense.
    3. When writing the emote, please consider appending on the back what you're mechanically rolling for. For example, "Player A defends Player B and attacks. (Defend (@PlayerB) + Attack (@Boss)"
    The order of declaration will match the order of rolls, i.e. if you say defend + attack, your first roll will be treated as defense and your second roll as attack.
    4. On the boss's turn, it rolls for its ability and automatically inflicts its statuses, damage, etc. There is no vs. roll in this system; players do not roll against the boss's abilities.5. Repeat until end of scenario.

    Thanks to Absolute Baraunit for letting me use the basis of their system!

    Stepping Through The Threshold

    You find yourself lost, wandering through the forest, meandering along a forgotten stone wall, or even trudging through some harsh and long neglected alleyway of the city. It doesn't matter where you were before, because all that stands before you now is a strangely placed door. Whether it be along the faces of walls or tree trunks, or even standing alone in the middle of a clearing, it always leads you to a sole location;Wychwood TonicsA shoppe filled with all manner of alchemical concotion and oddity. The walls and display cases seem to be lined further with pomanders. A long forgotten art of Gelmorra. Sometimes you can't remember just how you arrived, but you'll certainly not forget your stay. Those adept in the use of aether, or having frequented the shoppe so often will find locating the physical cottage in the woods quite easy.Not all is as it seems in this cozy little shoppe. Talk of Demons and strange magicks line the halls, and it's said there are even mysteries within the walls. The Dancing Witch has extended a hand and invited you inside.Will you take the step into the unknown?


    One Foot in A Fairytale

    The Other in The Abyss

    ✦ Not The Shroud
    You find yourself in the Feywilds; you'd do well to remember. You aren't in the Shroud anymore. You're somewhere else entirely. Somewhere else unknown, and a wise man will watch his step.
    ✦ Creatures of the Feywilds
    All manner of curious creature can be seen outside the atelier, from floating sheep-like insects, to tamed living flames; Not everything is meant to be approached.

    ✦ Doors, Gateways, and Endless Halls
    You stumbled upon a door, and it led you to the Atelier. You've been warned that not all doors are safe; steer clear of the red ones.
    ✦ Lords and Ladies of Pathos
    Talk of strange demons is common here in the atelier. A swift warning comes with their name; keep your emotions in check.
    ✦ Curiosities of Wychwood
    Wychwood comes across myriad magickal items, it comes as no surprise; then, when the atelier is filled with odd tools and objects.


    Door Locations

    Plum Beacon
    A lighthouse near Shirogane, a door leading to the Black lotus
    Husting Strip
    A door at the top of the stairs leading to Schoar's walk in ul'dah, nestled behind three round pillars. Some say it used to be the original location of the Alchemist guild.
    Arcana Obscura
    An esoteric Library. The door is located on the lower floor, tucked in a corner under the stairs, just outside the Restricted section.
    Roselace Parlor
    A Beauty and Smoke shoppe located in the Jeweled Crozier in Ishgard. Ran by one of the apprentices of Wychwood, the door is tucked in the secondary smoking room in the back of the shoppe.

    Crown and Brim
    A hat shoppe in La Noscea, frequented by the Arcanists of Limsa's prestigious academies. The owner is paid a certain 'rent' for the upkeep of the door.
    The Tangle
    A special location to Tatiana, resting between vines and embedded in the trunk of a tree in the Fogfens, following the White Maiden River and Silvertear lake.
    Il Forno d'Oro
    A beloved pastry shoppe not far from the residential streets of Werlyt.


    Publications (WIP!)

    • The Atelier is located in a headcanon location within the shroud called the 'Feywilds'

    • While they service exchanges of alchemical and magickal items; they are first and foremost, a Witch's Atelier and rest stop

    • Wychwood utulizes 'doors' that lead to and from varying locations using special sigils

    • The Atelier utulizes NPCs to help 'service' guests, as a self run venue, but players will be available to answer questions

    • You'll find themes similar to howl's moving castle, Bravely default, FF9, Madoka magica, Ancient magus bride, and Witch hat atelier here!

    • Wychwood is not a beginner friendly rp space; while we welcome all writers, we are focused on more adept themes and writing ability.

    Yes!

    No!

    •   Themes     Folk-horror, Occult, Dark Fantasy, Adventure, Surrealism and skewed-perspective magicks, Regency; victorian themes, middle ages aesthetic, Rituals; exorcisms and magick are all found here in wychwood, and highly encouraged.

    •   OOC - IC age     18+ is a given, but at LEAST 21+ is prefferred as Wychwood deals in darker themes that may not be suitable for younger audiences.

    •   LGBTQ+     This is a safe space for the LGBTQ+ community! Respect Trans or die <3 If this offends you; we probably aren't the space for you.

    •   Off Hours     Absolutely, you can visit the Atelier during 'off' hours! Pop in! Bring a friend or two, you might find a Wychling in there to rp with!

    •   Event Space     Yes, you may use the Atelier as an event space! Is there something specific you want set up? Reach out to the owner and we may be able to work something out.

    •   Collabs     reach out to us if you wish to collab, become an affiliate, or get involved with the storyline specific to Wychwood!

    •   Hooks     The Atelier has a lot of interesting hooks! Latch onto them during your visit, it is encouraged to check out more of our hooks in discord as well!



    •   Themes     High-Tech, Ascians; WoLs, Heavy canon NPCs (government or authoritary figures are fine), Futuristic heavy themes are not found here and likely will struggle to fit in.

    •   NSFW     While Wychwood is marked as Not safe for work due to dark occult themes, that does not mean that Nudity, ERP, or other sexual themes are allowed. Breaking this rule will result in an instant kick from the property and discord.

    •   Combat     Combat, drawn weapons, or aggressive behavior is highly frowned upon, and will have IC consequences.

    •   Free For All     The Atelier is open for people to wander and relax. But this is still a witch's house! There are consequences if caught snooping through her things. It is expected that you behave yourself.

    •   Gil Payments     We do not require Gil as payment for anything! Though tips are appreciated when doing business; it is all IC.

    •   Personal Stories     While Wychwood takes a lot of inspo from many mediums, our story is still our own, and we ask you respect it and not take anything from the Atelier's plotline for your own devices. Ask permission! There is a world built around it and many many unspoken details.

    Arcana Obscura
    Library of the Arcane, Obscure, and Forgotten
    Mateus, Empyreum w10 p18

    Black Lotus
    A teahouse located in Shirogane, dealing in strange and underground levequests
    Zalera, Shirogane w13 p24

    Roselace Parlor
    A smoke shoppe nestled in the Jeweled Crozier in Ishgard
    Zalera, Empyreum w24 p50

    Sallowschade Market
    Sallowschade Trading Post, hosted in Hyrstmill monthly, is an initiative to bring life to the open world of Eorzea

    Far Eastern Fables
    coming soon

    Feywilds; Why you don't belong. A tome detailing the deeper ends of the shroud and the impact that man has on spirits, demons, fae, or other neighbor related nomenclature

    There are certain areas of the deep Shroud that go untraveled, not for favor of pathways, but because the deeper one travels, the more they become lost. The more they simply realize; they were never traveling alone in the first place. It can start as a simple feeling of being watched, of being compelled, but all roads point to one conclusion. Despite the welcoming hand you are dealt, you really-- really, don't belong here.Stories are passed along over the years of the strange creatures that reside in the forest. Some say they are pure beings and others demand they are simply evil spirits. Tales of children gone missing and of men who wander too far into the wood only for them to awake to their bones beneath brambles, born again as something else entirely are all too common here.It takes a foolish man to believe he can control the world beyond the forest gates, often not realizing that they've already stepped through them long ago, and have become part of that world themselves. Here, the forest is alive, and has a will of it's own. A wise man would do well to abide by it's laws.Always say please and thank you.
    Do no harm to the forest.
    And never look a God in the eye.


    Publications

    The Mage and His Relation To The Unconcious. An essay detailing the cost of magick and the effects it can have on not just the body, but the mind as well.

    It was spoken once, that to commit to magick was to commit not only the aether, but the mind and body as well. That the magick one produces is built upon not what they offer from others, but what they offer themselves.

    Real magic can never be made by offering someone else's liver. You must tear out your own, and not expect to get it back.

    There comes a price when handing over one's being to perform magick of any kind. Whether the user is aware or not. Even the 'lightest' of spells can carry with it a push and pull. Every action holding a reaction. Mages who understand this sacrifice weigh their choices carefully, tearing apart their being bit by bit for the greater whole of their spellwork or study.Not always attributed to physical deterioration, it can cast a toll on one's psyche. Stepping away from a ritual will never leave one the same as when they went into it. It is to be expected, then, that when one hears the whispers in the back of their mind or feels the many eyes cast upon them in shadow that they are not falling to insanity. But that they should find, in an all too real sense, that they have joined as part of the greater whole.Magick is not meant for everyone.Nor should it be allowed to rest openly in the palms of individuals who are unknowing to it's costs and virtues. This is a key principle within the Orthodoxy, and the first of many valuable lessons to be learned by the Neophytes of the order. Revealation of the order's teaching and shared magick will, more often than not, result in catastrophic consequences.


    Publications

    To Dance The Threshold; accounts of the Dancing Witch and walking the threshold between footwork and magick.

    The practice of ritual dance goes far back into history, not exclusive to the regions of Thavnair. It has been recorded in accounts of shamanic priests of the Shroud, spiritual leaders of Gyr Abania, shrine maidens of Hingashi, and the Strega of Ilsabard.Not just for show, these dances are performed in combination with intent and aether to weave together spellwork.One such method, common to Thavnair and known as the 'Kriegstanz' utulizes the aether of the dancer. Stretching their aether out to reach their -- all too literal -- captive audience. Sinking their delicate fangs into the aether of the intended subjects and compelling them to move. To dance. A cruel yet beautiful method to combat the stage of Ba'al influence known as Totentanz, in which the victim finds themselves unable to control their movements and behavior.These puppeteers of the human body walk a fine line of magick. Using their body as an open conduit to bring forth their spells. New methods of Arcano-kineticism rise each day. Where some may use items to help cast their spells, others may simply rely on the formation of movement and aether.

    A note is scribbled in the corner of the page, it looks like a strange set of chicken scratched sigils; 'Dance Notation'.


    Publications

    Nightmares, Dreams, and Manifestations; Chapter 4: Dreams and their relation to the subconcious. Details on the manifestation of nightmares from unresolved emotions.

    Emotions exist on multiple levels within a person's being. The two most prominent levels are those of the concious and subconcious.The concious level of emotions are what you feel in your day to day, the push and pull of pathos be it negative or positive. The subconcious level of emotion is what occurs when one rejects these outward emotions and seals them away inside themselves. They do not simply vanish, nor do they work out on their own. In truth, these subconcious emotions fester into dreams. And dreams introduce nightmares.Nightmare (Noun); a highly distressing or frightening dream that usually causes the sleeper to wake up in a state of terror, anxiety, or sadnessUnlike a mild "bad dream," nightmares provoke strong physiological and emotional reactions. In the field of magick, especially in the realm of emotion, Nightmares hold another meaning. They are the manifestation of subconcious emotions, a form of Ba'al born from one's dreams and manifested into horrendous creatures that sup on their victim's dynamic energy.Methods are still being researched as to how to deal with these next level entities, but the main exorcism form remains listed as the Kriegstanz.


    Publications

    Gelmorran Seals and How to Repair Them; Detailing events of a dive into ruins located in the Central Shroud. A step by step analysis is given on Crystal Resin and how create it.

    A recent delve into a ruin known as the King's Tomb brought to light a new kind of mechanism from Gelmorran artisans. A type of lock and key mechanism that utulizes Crystal enclosed sigils upon the floor, creating an aetherial channel that locks and unlocks doors within the tomb and provides passage to the main chamber belonging to the king.An unfortunate series of events lead the adventuring party to both injury, the sight of death, and discovery with which notes were produced on how to maintain and keep these sigils functional. the most notable of sigils was claimed to be the 'Verdant Seal'.This seal is comprised of aether akin to wind. The sigils within give direction to which the currents will flow and connect it to their respective doors. Longer channels require more seals and thus for this one in particular, two had been put in place to carry the currents down to their proper chambers. In the event a seal is broken; the lock to which they are connected will remain sealed. And any attempt to open the doors will be met with no results. Unless you find yourself unlucky enough to stumble into a trap.

    It was mentioned in some chapters prior, that the author of the novel had the misfortune of stepping into a trap themselves, and suffering a nasty burn from an explosive magick as a result.

    While attempting to find the keys to these doors, it was discovered that the tomb halls were littered in aetherially conductive crystals. However, not just any crystal would work. In order to properly create the key to the doors at hand, one must match the aether needed. Thus; if the Verdant seal required wind based aether, then wind infused crystals would be needed.To firmly fix these aether bound crystals to their proper seal, a resin needs to be created. This is done by alchemically melting the crystals down into a molten state, akin to that of what a glass-blower would work with, and pouring the resin into the necessary points of the seal.From there, the resin is shaped to complete the circle, and close it in it's entirety to allow the magicks to flow properly from seal to seal. Or seal to door in a stable conductive aetherial channel. A sloppy use of the resin on the seal will not gaurantee that it will work. And thus; it is extremely important that while shaping these seals, the resin must be slowly applied and cooled with no gaps or bubbles.


    Publications

    This book is not a simple historical piece, but also discussed everything one might need to begin training as a red mage. As one of the most physically demanding yet also accessible forms of magic available in the modern day, it is only natural that one would wish to learn it. This text not only encourages this desire in the reader, but also gives them all the tools they need as well as the (with permission) locations of the new, flourishing groups of red mages, from far-off ala mhigo to eorzea.


    Publications

    Lifemend Preparations

    A whisper on the wind, the tugging at your person to follow, quickly- this way! Ariels giggle and flutter their wings, arms outstretched to usher you closer. Rumor of strange magicks have reached your ears.Every year, a rite is performed on the lifemend stump in the shroud to renew the enchantments that keep its magick flowing. And every year, a new cohort of mages is called upon to do so. This year; you have caught the attention of these strange forces, and are guided to participate in preparing for the rite.


    July 25th 7pm EST

    In preparation for the lifemend rite, you've been urged to follow the whispers of the wood to one of the clearings in the Feywilds.Here, you find a a small group of mages already at work to collect crystals. Thoug one mage warns you along the way;

    "You should only take two crystals! Any more and you may upset the spriggan king!"

    With this in mind, you join the small gathering to find the perfect crystal that calls to you. The field is rife with shining stones, and each one is a blank slate for you to draw upon.


    What To Expect

    During this event, participants will go about collecting their crystals for the Lifemend Rite, these crystals will be clear in color!As the event goes on, a mage will lead a circle to perform the final act and closing spell for the crystals in hand.By channeling emotion into the crystals, be it through a memory, a feeling, or a simple dream; the crystal will begin to change to a single color!


    Want to learn more about Lifemend?
    Click the stump below!

    EmotionCrystal Color
    HopeGreen
    CourageRed
    PeaceDark blue
    ResolveYellow
    CuriosityPurple
    ReflectionLight Blue

    Trading Crystals

    Lifemend is about community and socialization. When you trade your crystal off to someone to power the magicks at play for the rite, their color will be added to the crystal as well.

    Ex; Tatiana's crystal was originally green. When she handed it off to Euphie, the memory used to charge the gemstone caused it to gain purple as a color. Now the crystal holds both hues.

    By the end of the trading, your crystal may look like a rainbow of colors!